V-Ray | Procedural WATER PUDDLES Shader

V-Ray | Procedural WATER PUDDLES Shader

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V-Ray | Procedural WATER PUDDLES Shader
In this video we will build realistic water puddles that you can add to any surface. We will learn how to blend several shaders together using masks. For this we will combine procedural effects such as noise together with texturemaps in order to create a mask that behaves correctly depending on your base surface. Using the shaders displacement map we will generate nice effects such as water that will automatically accumulate in creases. Finally we will use Vertex Paint in order to place our puddles in exactly the parts we want to. We will use a very simple procedural workflow which does not require any additional preparations. As everything is procedural it will stay fully parametric and allows for maximum adjustability. I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others. Chapters: 00:00 - Introduction 00:55 - Breakdown 02:55 - Basic Masking 06:38 - Advanced Masking 09:53 - Puddles Masking 11:29 - Mask Adjustments 12:37 - Vertex Painting Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-) Check out my Patreon for all my scene files, additional videos or just to support this channel :-) https://www.patreon.com/JonasNoell