Unreal Engine 5.2 PCG Plugin - Ep1 - Introduction

Unreal Engine 5.2 PCG Plugin - Ep1 - Introduction

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Unreal Engine 5.2 PCG Plugin - Ep1 - Introduction
IF YOU ARE ON 5.4 AND BEYOND, CHECK THE PINNED COMMENT FOR IMPORTANT INFORMATION ------- Series of videos to learn how to use the Procedural Generation Content plugin in UE 5.2. This first video talks about: * How to setup a project to use PCG * How to scatter points on a landscape * How to spawn static meshes on those points * How to introduce randomness in meshes. Episode 2 is out! https://youtu.be/LyPK7MZT1pM DISCLAIMER: This plugin is still in experimental mode, to learn more about Experimental, see: "docs.unrealengine.com/5.1/en-US/experimental-features" Github for Unreal: https://github.com/EpicGames/UnrealEngine (you need to register yourself first: https://github.com/EpicGames/Signup) Marketplace trees: "temperate Vegetation: Spruce Forest" My twitter if you want to be notified for future videos: https://twitter.com/amathlog Link to tutorial in Epic Dev Community: https://dev.epicgames.com/community/learning/tutorials/j4xJ/unreal-engine-introduction-to-procedural-generation-plugin-in-ue5-2 Chapters: 00:00 Introduction 01:30 Create new level and enable plugin 02:15 Introducing PCG concepts 03:00 PCG Graph and editor 03:46 Scattering points: Surface sampler node 04:44 Inspecting the results 05:06 Debug information 06:15 Modifying settings for Surface sampler 08:37 It also works at runtime 09:06 Adding some trees: Static Mesh Spawner node 11:04 More tree variety, more meshes. 12:01 Different spawn probabilities 12:46 Random size/orientation: Transform points node 14:55 Final results