Hi Creators, Do you want your 3D characters to look more lifelike? You need Subsurface Scattering! Subsurface scattering is when light penetrates the skin, captures some of the fleshy undertones, and bounces back. It's what makes our ears 'glow' red! In this video tutorial, we will cover how to create subsurface scattering maps to make your character look realistic and come to life. There's a lot to cover, so let's get started!
Software Used: Maya 2020, Photoshop
Create skin using Substance Painter:
https://youtu.be/x_tU4wIGiek
Solid Angle Arnold Documents: https://docs.arnoldrenderer.com/display/A5AFMUG/Subsurface
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