Substance Painter SSS in Maya V-Ray Workflow

Substance Painter SSS in Maya V-Ray Workflow

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Substance Painter SSS in Maya V-Ray Workflow
After watching this tutorial, you will learn how to create a Sub surface scattering material using Substance Painter and then render using Maya and V-Ray. This is also the first video where I answer questions from my YouTube comments section and Instagram. You ask, I answer! Be sure to throw a question down in the comments and ask me to cover it in a future video. As always, if you found this technique helpful or even have any tips and suggestions of your own, let me know down in the comments below. Professional Website: https://onmars3d.com/ Gumroad: https://gumroad.com/onmars3d Artstation: https://www.artstation.com/onmars3d Instagram: https://www.instagram.com/onmars3d/ Software used in Tutorial: Maya 2020 V-Ray Next Update 2.2 Substance Painter 2020.2.1 --------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------- Table of Contents 0:00​ Introduction 0:47 Setup SSS in Substance Painter 5:28 Use Anchor Points with SSS Mask Layer 10:08 Export Textures out of Substance Painter 13:19 Setup V-RayFastSSS2 Material with Textures 21:10 Workaround using Thickness Map 29:00 Another Example using Color Map for SSS 30:20 SSS Workflow Recap 31:02 Conclusion --------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------