🌿 Ultimate FOLIAGE Guide in UE5 🌿

🌿 Ultimate FOLIAGE Guide in UE5 🌿

62.655 Lượt nghe
🌿 Ultimate FOLIAGE Guide in UE5 🌿
I'm very happy to share this guide with all of you today. I spent DAYS trying out every method and technique I could find on Foliage in Unreal Engine 5. I start from the basics for the beginners, but also for ex-Unity devs. I then go over most well-known optimizations for foliage before showing you some very nice tips & tricks that I had trouble finding myself. This guide is not a complete course, as it would take literal hours to teach you every single detail, but this is probably one of the most condensed and straight-to-the-point resource you'll find. Of course I may have missed a few important notes, as always please share your own research and findings with others down below so we can all grow as a community. I am not an expert myself and am always looking for new ways to improve. -------------------- RESOURCES Auto landscape material tutorial (Unreal Sensei) - https://www.youtube.com/watch?v=3hmRN8bXMM0 Free auto landscape material download link (Unreal Sensei) - https://www.unrealsensei.com/asset/autolandscape M4 Magic Map Material & Maker (Marketplace) - https://www.unrealengine.com/marketplace/en-US/product/magic-map-material-maker Detailed info on Shadow Cache Invalidation Behavior (SabreDartStudios) - https://www.youtube.com/watch?v=6OzUchTTfAU -------------------- TIMESTAMPS 00:00 - Intro 00:50 - Quixel Bridge 01:12 - Megascans folders 01:26 - the Foliage folder 02:04 - Foliage Mode 02:35 - Nanite 04:30 - LODs settings 05:35 - Culling 06:16 - Texture optimizations 07:06 - Virtual Textures (VTs) 08:24 - Shadow Cache tip 09:03 - Fundamentals & Landscape material 10:06 - Landscape Grass Type 11:14 - Procedural Foliage Spawner 11:57 - Procedural Foliage Blocking Volume 12:21 - Ray Tracing & Nanite fix #UE5 #3d #unrealengine