Overview of a simple UE5.2 sample project featuring a tabbed game menu. Useful for in-game UI tabbed menus like journals, inventory, map screens!
Project files at : https://github.com/NanceDevDiaries/PauseMenu
Previous video going over pause menu functionality at :
https://youtu.be/CHCdBAiiIa4
Supports : Unreal Engine 5.2
Extra info about commonUI switchers and tabs at https://unrealist.org/commonui-switchers-and-tabs/
Thanks for watching!
Join my Patreon to get video credits and if you'd like to give thanks!
https://www.patreon.com/NanceDevDiaries
---------------
Timestamps:
00:00 - Intro
00:43 - Getting the project
01:23 - Improvements to Pause menu project
02:30 - Bind the game menu to tab or select button
07:25 - Linking the widget switcher with the tab list
10:04 - Update tab button style when selected or active
13:47 - Finding more info about widget switchers
14:56 - The switched widgets