Let's build a proper multi-threaded voxel terrain generator, with gorgeous cliffs, expansive caves, sandy beaches and fruity trees :)
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Daydream OST: https://www.youtube.com/playlist?list=PLrTDsDLk7xOMOt3axsvE5ABbTaWvyFyQo
-- chapters --
0:00 - Why procedural generation?
0:58 - Emergence
1:52 - Terrain shaping
2:12 - Regional cliffs and hills
3:46 - Oceans and continents
4:45 - Sea compression
5:26 - Upsampling
6:18 - Topsoiling
7:26 - Caves
8:49 - Surfacing
9:07 - Trees
10:45 - The chunk boundary saga
11:33 - Reading across chunk boundaries
13:44 - Writing across chunk boundaries
15:29 - Conclusions
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