Wow! Today we're looking at a very prismatic node named "HueShift". This node is a material function that is guaranteed to help you achieve your dreams of creating a game that people will want to look at for more than 20 minutes without spooning out their eyes. The HueShift node can be a more saturated alternative to Lerping between two colours, and can achieve insane results when used in conjunction with a 3Lerp. Useful for when you're hosting an online disco party or creating subtle alterations in the colours of your materials.
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)