The Future of 3D Is… Triangles?!
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In this video, I give you a deep dive into Triangle Splatting - a method that's honestly making me question everything I thought I knew about 3D reconstruction, gaussian splatting, and radiance fields. Researchers just proved that triangles (yes, basic triangles) can outperform 3D Gaussian Splatting on quality metrics. But are the results actually better? Watch to find out!
I cover what Triangle Splatting is, how it compares to gaussian splatting and NeRF, and most importantly - I ran my own tests on three different scenes. The visual quality differences are... well, you'll see.
But here's the catch nobody's talking about: there's no real-time viewer for Triangle Splatting yet. Meanwhile, the industry is already building around 3DGS. Are we watching the VHS vs Betamax situation all over again?
This isn't just another paper breakdown - I actually tested this myself and the results genuinely surprised me.
Links:
Triangle Splatting Project Page: https://trianglesplatting.github.io/
Triangle Splatting GitHub: https://github.com/trianglesplatting/triangle-splatting
Special thanks to Michael Rubloff of @RadianceFields for providing both the NYC Subway and man on the bench gaussian splatting samples.
Want to see more cutting-edge 3D reconstruction methods? Let me know what other techniques you'd like me to test next!
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