In this video I talk about the very common "texture streaming pool over budget" problem you will encounter in Unreal Engine 5 and how to fix it, but also understand what caused the problem. We look at what the texture streaming system is, how to get useful data and know what size to give your streaming pool. Then, we look at a good way to optimize your scene and edit your texture resolutions easily to improve the editor's performance !
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RESOURCES
console commands
r.Streaming.PoolSize XXXX (your value in Mb)
stat streaming
Unreal Engine documentation for texture streaming https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Textures/Streaming/Overview/
Good blog post on this issue https://www.techarthub.com/fixing-texture-streaming-pool-over-budget-in-ue4/
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TIMESTAMPS
00:00 - Intro
00:23 - What is texture streaming?
01:29 - Quick fix
01:43 - Optimize your project
03:59 - Additional tip
#UE5 #3d #unrealengine