SynthEyes Essentials - 04 Proper QC and Export [Boris FX]

SynthEyes Essentials - 04 Proper QC and Export [Boris FX]

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SynthEyes Essentials - 04 Proper QC and Export [Boris FX]
In this next chapter of Getting Started with SynthEyes, we look at a proper QC workflow and how to export. We also look at the importance of lens distortion and the best ways to undistort and re-distort your shot. SynthEyes expert, Matthew Merkovich shares his efficient techniques for building and refining meshes. LEARN MORE ABOUT SYNTHEYES HERE : https://bit.ly/3vO3j62 / / D I S C O R D C H A N N E L : https://www.borisfxdiscord.com/ / / • After finishing the 3D track, use SynthEyes' rendering tools to create a preview movie to see if the camera track matches the footage. • The Lens Workflow button in SynthEyes helps automate the undistortion process and prepares the project for export. • When rendering a preview, it's recommended to use a black background for the 3D viewport. • You can export the 3D scene to other compositing applications like Fusion for further refinement. • Fusion uses nodes to represent different elements in the compositing process. • SynthEyes offers options for handling lens distortion during export, including using dedicated distortion nodes or ST Maps (displacement maps). • After exporting a redistorted wireframe preview, it's important to perform Quality Control (QC) to ensure everything matches up as expected. • The final step is to deliver the undistorted footage (as an image sequence) and other necessary elements. • What to look out for exporting SynthEyes to Blender #3Dtracking #SynthEyes #Fusion #VFX // C H A P T E R S // 0:00 Intro 0:41 Rendering a CG Stand-in Movie 1:15 Switching Between Rooms 4:18 Lens Room - Lens Grids 7:27 Removing Lens Distortion 11:24 Rendering a CGI Stand-in 16:50 Re-distort in BlackMagic Fusion 20:38 Adding Distortion Back to our CG Elements 22:45 Working with ST Maps 25:49 Slap Comping the Redistorted Wireframe 29:39 Render Undistorted JPEGs from SynthEyes 31:34 Exporting to Other Applications 32:12 Thoughts about Exporting to Blender 34:35 Conclusion