Today, we're exploring the core differences between Skeletons and Skeletal Meshes, how they provide the supporting framework for animation technology in unreal engine, and how we can take advantage of that framework to share animation assets between different characters that share the same skeletal hierarchy.
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Relevant Documentation:
https://docs.unrealengine.com/5.3/en-US/skeletal-mesh-animation-system-in-unreal-engine/
https://docs.unrealengine.com/5.3/en-US/animation-editors-in-unreal-engine/
https://docs.unrealengine.com/5.3/en-US/skeleton-editor-in-unreal-engine/
https://docs.unrealengine.com/5.3/en-US/skeletal-mesh-editor-in-unreal-engine/
Chapters:
00:00 - Intro
00:18 - Skeleton Asset Overview
00:56 - Skeletal Mesh Overview
01:38 - Importing Characters
02:05 - Animation Asset Editor Windows
03:01 - The Skeleton Editor
05:33 - The Skeletal Mesh Editor
06:03 - Sharing Skeletons Between Skeletal Meshes
07:35 - Sharing Animations Between Skeletons Non-Destructively
08:12 - Outro