Skeletons & Skeletal Meshes | UE5 Animation Fundamentals

Skeletons & Skeletal Meshes | UE5 Animation Fundamentals

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Skeletons & Skeletal Meshes | UE5 Animation Fundamentals
Today, we're exploring the core differences between Skeletons and Skeletal Meshes, how they provide the supporting framework for animation technology in unreal engine, and how we can take advantage of that framework to share animation assets between different characters that share the same skeletal hierarchy. Join the Outcast DevSchool Discord: https://discord.gg/m5N2f7Bzb6 Support Me On Patreon: https://Patreon.com/OutcastDevSchool Relevant Documentation: https://docs.unrealengine.com/5.3/en-US/skeletal-mesh-animation-system-in-unreal-engine/ https://docs.unrealengine.com/5.3/en-US/animation-editors-in-unreal-engine/ https://docs.unrealengine.com/5.3/en-US/skeleton-editor-in-unreal-engine/ https://docs.unrealengine.com/5.3/en-US/skeletal-mesh-editor-in-unreal-engine/ Chapters: 00:00 - Intro 00:18 - Skeleton Asset Overview 00:56 - Skeletal Mesh Overview 01:38 - Importing Characters 02:05 - Animation Asset Editor Windows 03:01 - The Skeleton Editor 05:33 - The Skeletal Mesh Editor 06:03 - Sharing Skeletons Between Skeletal Meshes 07:35 - Sharing Animations Between Skeletons Non-Destructively 08:12 - Outro