Pt1 of 2
This tutorial shows you how to start rigging your character in Unreal Engine 5.5!
By the end you will know how to add a proper skeleton to your character.
Together we start from a static mesh you either modeled or downloaded, or a model with an existing skeleton that doesn't work in UE, and show you how to build a brand new Skeleton for it.
Use the provided links to follow along for free.
Links: (Resources for this video)
Dark Ruins free environment link on FAB: https://www.fab.com/listings/836ed2f8-e2d6-49be-98d3-59d104bd351e
Skeleton, free character link on FAB: https://www.fab.com/listings/f8c59f48-33d8-4384-a859-66b90333f61b
Links: (Other learning resources)
Free CG Pro FB Group: https://www.facebook.com/groups/becomecgpro
Inner Circle: (https://www.becomecgpro.com/cg-pro-inner-circle) The paid CG Pro community where we meet every week to learn and solve problems creative and technical.
00:00 Download resources
03:02 Import the character assets
05:52 Cleaning an existing skeleton out, OR starting with a blank mesh
07:40 Creating a new Skeleton for your Static Mesh Character
18:12 Orienting the joints so they point down the chain
19:14 Mirroring the right to left side to avoid extra work
20:39 Skinning, Binding the skeleton to the mesh so it moves
22:13 Conclusion and recap