Pt1 - Replacing Or Adding A New Skeleton To A Mesh In Unreal Engine 5.5

Pt1 - Replacing Or Adding A New Skeleton To A Mesh In Unreal Engine 5.5

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Pt1 - Replacing Or Adding A New Skeleton To A Mesh In Unreal Engine 5.5
Pt1 of 2 This tutorial shows you how to start rigging your character in Unreal Engine 5.5! By the end you will know how to add a proper skeleton to your character. Together we start from a static mesh you either modeled or downloaded, or a model with an existing skeleton that doesn't work in UE, and show you how to build a brand new Skeleton for it. Use the provided links to follow along for free. Links: (Resources for this video) Dark Ruins free environment link on FAB: https://www.fab.com/listings/836ed2f8-e2d6-49be-98d3-59d104bd351e Skeleton, free character link on FAB: https://www.fab.com/listings/f8c59f48-33d8-4384-a859-66b90333f61b Links: (Other learning resources) Free CG Pro FB Group: https://www.facebook.com/groups/becomecgpro Inner Circle: (https://www.becomecgpro.com/cg-pro-inner-circle) The paid CG Pro community where we meet every week to learn and solve problems creative and technical. 00:00 Download resources 03:02 Import the character assets 05:52 Cleaning an existing skeleton out, OR starting with a blank mesh 07:40 Creating a new Skeleton for your Static Mesh Character 18:12 Orienting the joints so they point down the chain 19:14 Mirroring the right to left side to avoid extra work 20:39 Skinning, Binding the skeleton to the mesh so it moves 22:13 Conclusion and recap