This is the 3rd devlog for Hyperbolica where I talk about how I build and render hyperbolic worlds. If you haven't seen the first 2 videos in the series, make sure you watch them first or else this may be confusing.
Devlog #1:
https://www.youtube.com/watch?v=zQo_S3yNa2w
Devlog #2:
https://www.youtube.com/watch?v=yY9GAyJtuJ0
Hyperbolica on Steam: https://store.steampowered.com/app/1256230/Hyperbolica/
Trailer:
https://www.youtube.com/watch?v=EMKLeS-Uq_8
Discord Server: https://discord.gg/7fAwnYV
Merch: https://crowdmade.com/collections/codeparade
If you like the things I do and want to support the channel:
https://www.patreon.com/codeparade
https://ko-fi.com/codeparade
**CORRECTIONS:**
I just found out that Gyrovectors are indeed associative. I misunderstood the context of the claim in the paper, which was referring to mobius addition, not the full gyrovector addition which corrects the associativity. I apologize for the mistake!
Other references from video:
Miegakure: https://miegakure.com/
Ungar's original paper about Gyrovector Spaces:
https://www.researchgate.net/publication/268710591_Gyrovector_spaces_and_their_differential_geometry
Music:
Horrible - Mela
https://melagroup.bandcamp.com/album/mela-two