In this 4th installment, we'll go beyond the camera and dive into the tricky
nuances of dealing with hyperbolic and spherical rendering, how to achieve them in a traditional rendering pipeline, and working with gravity in a hyperbolic world.
Previous Devlogs:
Devlog #1:
https://www.youtube.com/watch?v=zQo_S3yNa2w
Devlog #2:
https://www.youtube.com/watch?v=yY9GAyJtuJ0
Devlog #3:
https://www.youtube.com/watch?v=pXWRYpdYc7Q
Hyperbolica on Steam: https://store.steampowered.com/app/1256230/Hyperbolica/
Trailer:
https://www.youtube.com/watch?v=EMKLeS-Uq_8
Discord Server: https://discord.gg/7fAwnYV
Merch: https://crowdmade.com/collections/codeparade
If you like the things I do and want to support the channel:
https://www.patreon.com/codeparade
https://ko-fi.com/codeparade
Music:
Jesse Spillane - No Disclaimer
https://jessespillane.bandcamp.com/album/art-of-presentation