Raise your Redshift Game: Layering Materials

Raise your Redshift Game: Layering Materials

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Raise your Redshift Game: Layering Materials
Join Maxon Trainers Elly Wade, Lionel Vicidomini and Dustin Valkema as they dive into some exciting techniques using Redshift. Throughout this four-part series the team will breakdown interesting new ways to increase your Redshift rendering skills. From rendering particles and volumes, to building complex layered materials and even jumping into sub-surface scattering! Master Trainer Dustin Valkema walks us through his workflows on building complexity in materials using Redshift inside Cinema 4D. Dustin discusses how he approaches material building and his methods behind the task. Be ready to learn some fun workflow tips and tricks to create surface and color breakup, as well as complex masks to make the most out of your material creation process. Project Files: https://bit.ly/RaiseyourRedshiftGame Find out about more training sessions here: https://www.maxon.net/en/events 00:00:00 Welcome 00:00:42 Housekeeping 00:03:42 Today - Layered Materials 00:05:58 Inspirations for Materials 00:12:17 Shader-balls 00:13:52 Procedurals Materials 00:15:22 __ Node tree explored 00:17:24 __ Solo Hot-Key C 00:19:30 __ Scratches [color remove] 00:22:19 Material from scratch 00:27:27 __ Bump Map, Noise, Ramp 00:32:10 __ Noise to Roughness 00:34:25 __ Scratches, RS Mat. Blender 00:39:12 __ Texture and Colorspace 00:40:20 __ Scale via Vector 00:42:20 Q Constant v Vector [scale] 00:45:55 __ Scratches [cont] 00:48:45 __ Curvature node 00:52:02 __ Grunge, Scratch Kit_DV 00:57:24 __ Scale and Rotate 00:58:28 __ Color Layer 01:00:18 Q Scratch, Grunge maps 01:02:15 __ Adding Dirt 01:06:14 __ Bump Map 01:08:08 __ Dirt Layer 01:11:17 Q Short cuts [editor] 01:12:08 Store Color To AOV alpha [AOV] 01:19:30 Q Complex materials a standard 01:22:39 Material resources 01:25:18 Thank you! See you! AOV = Arbitrary Output Variables