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Create with Maxon; Creating a Luxury Perfume Ad in 3D
Episode 3 – Product Lighting and Texturing for a Luxury 3D Perfume Ad with Elly Wade
In this third episode, join Maxon Trainer Elly Wade, as she dives into product lighting and texturing for luxury 3D perfume ads in Redshift. You'll learn how to create gorgeous glass and subsurface materials, as well as beautiful caustics for that extra element of realism. Finally, you’ll breakdown professional product lighting techniques for that stunning final render.
00:00:00 Waiting Loop
00:01:50 Welcome
00:02:24 Today's Topic
00:03:18 Project Files
00:03:39 Preview Part 3 content
00:05:43 Bottle, Nested Dielectrics
00:06:15 __ The Concept of Nested Dielectrics [1]
00:08:44 __ The Key Setup of Nested Dielectrics [2]
00:10:00 __ Nested Dielectrics [3] Example
00:11:50 Bottle, Light Session, part 1
00:12:13 __ Lights used, Area, Dome plus HDRI
00:13:42 __ Specifics for Glas setups
00:14:32 __ Area Light setup
00:15:57 __ Aera Lights with Softboxes texture
00:19:55 Q - Nested Dielectric, Normal direction
00:21:08 Bottle OpenPBR Material
00:21:57 __ Glas [1] Specular, IOR, Roughness
00:23:25 __ Glas [2] Transmission, Depth, Color
00:26:18 __ Liquid [1] Specular, IOR, Roughness
00:27:32 __ Liquid [2] Transmission, Color
00:28:01 __ Render artifacts - Trace Depth [1]
00:32:37 __ Liquid [3] Depth
00:33:10 __ Light Session, part 2, adjustment
00:33:39 __ Trace Depth [2] per material
00:34:59 Liquid Meniscus, Concave, Procedural
00:36:32 __ Select Facing, 'surface tension'
00:39:27 The Cube Gradient Background
00:45:17 __ Prevent shadows, RS Object Tag
00:46:15 Q - Select Facing, Scene Node
00:48:53 Micro Surface Imperfections
00:50:15 __ Glas [3] Material, Maxon Noise
00:51:16 __ Glas [4] Displacement, Tessellation
00:54:20 Q - Background separate or included, alpha
00:54:50 Q - How about Caustics
00:56:40 Q - Cube and Dome-light interaction
00:57:07 Q - Liquid animated with Noise, moving
00:57:48 Recap [1], Asset Browser tip
00:58:56 Emboss Bottle Lettering
01:00:11 __ UV, Cubic Unwrap
01:02:30 __ Create UV Mesh Layer, Save
01:03:05 __ Photoshop, Layer, Example
01:04:34 __ Type mid-gray, blur for displacement
01:05:26 __ Load texture as Displacement, Scale
01:07:43 __ Displacement Blending
01:08:28 Recap [2]
01:12:33 Tip - Faster Redshift Render
01:13:09 Quick Tip Session - Render Optimization
01:13:19 __ Automatic Sampling off, Samples, Min Max
01:14:19 __ Overwrites, Reflections, refractions
01:15:10 __ Global Illumination, Brute Force Rays
01:16:16 __ Irradiance Point Cloud [1] Screen Radius
01:16:24 __ Irradiance Point Cloud [2] Retrace Threshold
01:17:06 __ Render Comparison, visual
01:19:25 __ Animation clip
01:20:46 Please explore the other parts of the series
01:21:36 Q - Further color changes based on Color Grading
01:22:03 Q - render vs final aesthetic
01:22:50 Wrapping up, thanks everyone, and bye!