Product Lighting and Texturing for a Luxury 3D Perfume Ad - Create with Maxon

Product Lighting and Texturing for a Luxury 3D Perfume Ad - Create with Maxon

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Product Lighting and Texturing for a Luxury 3D Perfume Ad - Create with Maxon
🚨 DOWNLOAD FREE PROJECT FILES HERE! 🚨 ➡️ https://maxonvfx.com/4j4SKPo Create with Maxon; Creating a Luxury Perfume Ad in 3D Episode 3 – Product Lighting and Texturing for a Luxury 3D Perfume Ad with Elly Wade In this third episode, join Maxon Trainer Elly Wade, as she dives into product lighting and texturing for luxury 3D perfume ads in Redshift. You'll learn how to create gorgeous glass and subsurface materials, as well as beautiful caustics for that extra element of realism. Finally, you’ll breakdown professional product lighting techniques for that stunning final render. 00:00:00 Waiting Loop 00:01:50 Welcome 00:02:24 Today's Topic 00:03:18 Project Files 00:03:39 Preview Part 3 content 00:05:43 Bottle, Nested Dielectrics 00:06:15 __ The Concept of Nested Dielectrics [1] 00:08:44 __ The Key Setup of Nested Dielectrics [2] 00:10:00 __ Nested Dielectrics [3] Example 00:11:50 Bottle, Light Session, part 1 00:12:13 __ Lights used, Area, Dome plus HDRI 00:13:42 __ Specifics for Glas setups 00:14:32 __ Area Light setup 00:15:57 __ Aera Lights with Softboxes texture 00:19:55 Q - Nested Dielectric, Normal direction 00:21:08 Bottle OpenPBR Material 00:21:57 __ Glas [1] Specular, IOR, Roughness 00:23:25 __ Glas [2] Transmission, Depth, Color 00:26:18 __ Liquid [1] Specular, IOR, Roughness 00:27:32 __ Liquid [2] Transmission, Color 00:28:01 __ Render artifacts - Trace Depth [1] 00:32:37 __ Liquid [3] Depth 00:33:10 __ Light Session, part 2, adjustment 00:33:39 __ Trace Depth [2] per material 00:34:59 Liquid Meniscus, Concave, Procedural 00:36:32 __ Select Facing, 'surface tension' 00:39:27 The Cube Gradient Background 00:45:17 __ Prevent shadows, RS Object Tag 00:46:15 Q - Select Facing, Scene Node 00:48:53 Micro Surface Imperfections 00:50:15 __ Glas [3] Material, Maxon Noise 00:51:16 __ Glas [4] Displacement, Tessellation 00:54:20 Q - Background separate or included, alpha 00:54:50 Q - How about Caustics 00:56:40 Q - Cube and Dome-light interaction 00:57:07 Q - Liquid animated with Noise, moving 00:57:48 Recap [1], Asset Browser tip 00:58:56 Emboss Bottle Lettering 01:00:11 __ UV, Cubic Unwrap 01:02:30 __ Create UV Mesh Layer, Save 01:03:05 __ Photoshop, Layer, Example 01:04:34 __ Type mid-gray, blur for displacement 01:05:26 __ Load texture as Displacement, Scale 01:07:43 __ Displacement Blending 01:08:28 Recap [2] 01:12:33 Tip - Faster Redshift Render 01:13:09 Quick Tip Session - Render Optimization 01:13:19 __ Automatic Sampling off, Samples, Min Max 01:14:19 __ Overwrites, Reflections, refractions 01:15:10 __ Global Illumination, Brute Force Rays 01:16:16 __ Irradiance Point Cloud [1] Screen Radius 01:16:24 __ Irradiance Point Cloud [2] Retrace Threshold 01:17:06 __ Render Comparison, visual 01:19:25 __ Animation clip 01:20:46 Please explore the other parts of the series 01:21:36 Q - Further color changes based on Color Grading 01:22:03 Q - render vs final aesthetic 01:22:50 Wrapping up, thanks everyone, and bye!