Quantized Reaction Diffusion in TouchDesigner & T3D

Quantized Reaction Diffusion in TouchDesigner & T3D

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Quantized Reaction Diffusion in TouchDesigner & T3D
This tutorial uses TouchDesigner and T3D to create "quantized reaction diffusion.” This is my concise way of saying: a bounding volume of quantized noise, which guides the growth of 3D reaction diffusion into boxlike structures. T3D is a collection of operators in TouchDesigner that allows you to work with 3D Textures. T3D 1.8 can be found on Josef Pelz’ Patreon. https://www.patreon.com/JosefPelz/ The project file for this tutorial is available on my Patreon https://www.patreon.com/Polyhop There you gain access to additional project files, help guide future topics and support the creation of new tutorials. Note that the project file contains only the T3D components necessary for the tutorial but the tool has been removed Project File: https://www.patreon.com/posts/quantized-t3d-121521566 In this video I'm using TouchDesigner Version 2023.12120. If you're using an older or newer version there may be features that don't work in exactly the same way. Note: if you're using a non-commercial licenses the maximum cubic 3D texture resolution is 117x117x117. Video Navigation / Topics: 00:00 - Intro 01:16 - 3D Noise Bounding Volume 07:59 - Render Network 08:56 - Environment Light 13:00 - SSAO and Bloom 15:00 - Smoothing Discontinuities 17:13 - Quick Reaction Diffusion in 2D 20:35 - Reaction Diffusion in 3D 24:38 - Grid Elements 28:16 - Taking it Further