Creating generative art in touchdesigner using Josef Pelz’s new suite of custom T3D operators designed for working with 3D textures.
Find the operators and Josef’s work here:
https://www.instagram.com/josefpelz?igsh=MzZkZHg4azV3bG1s
https://www.patreon.com/josefpelz?fbclid=PAZXh0bgNhZW0CMTEAAaYNKz9vbaZJATkxdAy_F2SIJxf_GIxtxIZYWWK2HImH9QxL7Rt7mnEmFXY_aem_AfbanAicqYvIQ1Kpr4OOqxhdccPC62SW-_UbUG_irgX3jE7MSthQ9IrIjtl7Nz2AuhrxLWEvEd6Uaae7cuCXJn5L
Find me:
Instagram: https://www.instagram.com/benheim_/
Website: http://www.benjaminheim.com/
Twitch:  / benheim
Vimeo (high res digital artworks): https://vimeo.com/benheim
Twitter: https://twitter.com/benheim_?lang=en
Chapters:
00:00:00 - Introduction + 3d feedback in Houdini
00:06:32 - Basic setup + initial experiments
00:47:31 - PBR rendering
00:56:43 - Growth patch using slope
01:19:10 - 3D trail patch