Photogrammetry vs Gaussian Splatting for Virtual Reality
What’s better for viewing real life VR environments?
I give my thoughts on this and compare how either feels in VR.
You can download my Gaussian Splats and view them in VR yourself!
Collection of splats: https://drive.google.com/drive/folders/1QuwXgbXUZSg8TuJg_yy1XJ1bEu8byNmf?usp=drive_link
VR Splat viewer: https://www.gracia.ai/
Links discussed in video:
Luma labs: https://lumalabs.ai/
Unity plugin: https://github.com/aras-p/UnityGaussianSplatting
Animated splats: https://shenhanqian.github.io/gaussian-avatars