Photogrammetry vs Gaussian Splatting for Virtual Reality

Photogrammetry vs Gaussian Splatting for Virtual Reality

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Photogrammetry vs Gaussian Splatting for Virtual Reality
What’s better for viewing real life VR environments? I give my thoughts on this and compare how either feels in VR. You can download my Gaussian Splats and view them in VR yourself! Collection of splats: https://drive.google.com/drive/folders/1QuwXgbXUZSg8TuJg_yy1XJ1bEu8byNmf?usp=drive_link VR Splat viewer: https://www.gracia.ai/ Links discussed in video: Luma labs: https://lumalabs.ai/ Unity plugin: https://github.com/aras-p/UnityGaussianSplatting Animated splats: https://shenhanqian.github.io/gaussian-avatars