Unlocking the Mystery of Sparse Point Clouds in Gaussian Splatting
This time I'll make a deep dive to Sparse Point Clouds and see what differences there are when it is produced with Colmap method in Postshot and how the Splats looks when it is done in Reality Capture. There is also lot of about 3D scanning old ruined Church from ground and also from air with a drone. I hope you like it.
Research papers about alternative Structure from motion methods and more:
Global Structure-from-Motion Revisited
https://lpanaf.github.io/eccv24_glomap/
Visual Geometry Grounded Deep Structure From Motion
https://vggsfm.github.io/
Scene Coordinate Reconstruction - Acezero
https://nianticlabs.github.io/acezero/
MASt3R
https://github.com/naver/mast3r
#gaussiansplatting #realitycapture #postshot