Nuke 16.0 showcase: multishot workflows, Node Graph updates & live Q&A
Join our conversation about Nuke 16.0’s artist tools, Node Graph updates, and multishot workflows.
Juan Salazar, Director of Product for Compositing and Finishing, sits down with Anaïs Torreblanca, Product Manager for Nuke, to discuss how the Node Graph is giving artists more creative freedom and the impact that multishot and variable-enabled compositing will have on their workflows. Towards the end of this session, we’ll be answering all of your Nuke 16.0 questions during our live Q&A.
Join us live to get your questions answered directly by our team, including:
Juan Salazar, Director of Product — Compositing and Finishing
Will Harris, Senior Product Manager — Nuke Timeline Tools
Chris Wetherly, Senior Product Manager — Nuke
Anais Torreblanca, Product Manager — Nuke
About Us:
We are the creators of industry-standard visual effects, computer graphics and 3D design software for the Digital Design, Media and Entertainment industries. Since 1996, Foundry has strived to bring artists and studios the best tools for their workflows so they can battle industry constraints whilst staying creative.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
Follow Us:
https://twitter.com/TheFoundryTeam
https://www.instagram.com/foundryteam/
https://www.facebook.com/TheFoundryTeam
https://www.linkedin.com/company/foundryteam/