Nuke 16.0 showcase: 3D system & BlinkScript

Nuke 16.0 showcase: 3D system & BlinkScript

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Nuke 16.0 showcase: 3D system & BlinkScript
The Nuke 16.0 showcase features the development of the 3D system and BlinkScript. Chris Wetherly, Nuke Senior Product Manager, will discuss the vision of the 3D system, share insight into the plan for its evolution, and highlight the features introduced in this release. Chloe Broadbent, Product Manager for Compositing and Finishing, will also share how BlinkScript has been made more accessible and the updates that make it easier to read, write, learn, and troubleshoot your code. About Us: Foundry creates award-winning creative software so global studios can turn incredible ideas into reality. Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team. Chapters: 00:00 - Let’s get started. 02:50 - How we came to the decision to build the new system. 04:34 - Why is the 3D System still in beta? 07:29 - Updates to the 3D System. 15:10 - What is happening with cameras? 17:13 - How will the 3D System be out of beta? 19:56 - Why did the node color change? 22:40 - The feedback we want for the 3D System. 25:50 - Why are we looking at Blink again? 30:07 - Blink biggest blocker. 30:54 - How have we tried to fix the blocker? 33:57 - What type of access do TD’s have to Blink? 35:06 - How we're trying to make Blink more accessible and easier to use. 36:00 - Blink in the Timeline. 40:20 - Blink feedback.