Videogame music usually loops to fit the length of any given area. In the case of cutscenes, most tracks are expected to fit an exact length...except for a few that curiously go a bit further...!
Music Used:
Going All Out in the Mystery House - Super Mario 3D World
Ground - Super Mario Bros.
Shop A - Fantasy Zone II DX
Opening 1 - Super Mario 3D Land
Introduction Our Story Begins - The Legend of Zelda: Tri Force Heroes
Introduction The King’s Agony - The Legend of Zelda: Tri Force Heroes
Switch Scramble Circus - Super Mario 3D World
Main Theme - Wii Shop Channel
Overworld - Super Mario USA
Subspace - Super Mario USA
Splatattack! (Jam Session) - Splatoon
Splatfest Opening (Frosty Fest) - Splatoon 3
P Switch - New Super Mario Bros. U
Title - Super Mario Odyssey
BootSound - Nintendo Land
BootSound - Mario Kart 8
Boot (Gamepad) - Mii Maker (Wii U)
It Begins - Pushmo World
Elusia, Kingdom of Knowledge - Fire Emblem Engage