In-depth analysis of the Nintendo Music app

In-depth analysis of the Nintendo Music app

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In-depth analysis of the Nintendo Music app
A detailed analysis of the features and music in the (not) new Nintendo Music app. Background Music: https://pastebin.com/atqSCsQX Corrections and clarifications 1. In OoT - House, The USF rip I compared against had timing issues. The speed of the actual in-game version is basically the same as the OST, though the point on articulation still stands. GST Channel - "who comes up with the titles for game music if not the composer?" https://www.youtube.com/watch?v=AbBpQTkTFF4 Chapters 00:00 - Nintendo Music 01:21 - App Overview 04:33 - LoZ: Ocarina of Time 05:13 - Donkey Kong Country 2 08:16 - Super Mario Galaxy 10:16 - Mario Kart 8 Deluxe 12:14 - Wii Channels 19:15 - Wii Sports 21:29 - Metroid Prime 22:11 - Fire Emblem: The Blazing Blade 23:03 - Super Mario Bros. 24:36 - Metroid 26:08 - Lack of music 27:23 - Nintendo Music’s value 28:41 - Loudness normalization 30:30 - Extended tracks 33:29 - Tags (titles, art, credits) 35:15 - Future soundtrack potential 36:47 - Existence of Nintendo’s music elsewhere 39:39 - Thanks for watching! 1 John 4 10