Modeling a Character for Our Game - Lysenna Edition

Modeling a Character for Our Game - Lysenna Edition

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Modeling a Character for Our Game - Lysenna Edition
[Future Self: None of the characters had names during or prior to this video] An extra part of this series! It's just me rambling. Please excuse the mess, it is a physical manifestation of my mental state. Fuyumidori Video: https://youtu.be/sxJ-f3-HzmM Darcy Video: https://youtu.be/DPpOVxdeZPE Quick info about the game: -A Tale of Monsters & Merchants is a turn-based RPG where you collect loot in dungeons to sell at your shop that you run with your party of allies. -2-Dev team: -Me the 3D artist ‐Skull the programmer -Made in Godot engine Here's her character profile if you're interested: https://ko-fi.com/post/Doll-Y8Y71ATE1E The other parts: Part 1: Body & Hair - https://youtu.be/dX6QrRXi5mQ Part 2: Clothing & Misc. - https://youtu.be/me2admmL-jQ Part 3: UVs & High Poly Details - https://youtu.be/nY9PJvb3rMk Part 4: Textures - https://youtu.be/xuwzTiIcGuc Time Stamps: 00:00 Intro 00:10 Concept Phase 01:30 Modeling Phase 07:24 Texturing Phase 09:24 Finale + Lore stuff 11:30 What's Next? + poll options 15:40 Outro P.S. Kuudere's aren't always shy, but Lysenna is. Idk I felt like I should clarify that since with the 2 examples I gave neither is particularly shy. P.S.S. I'm very tempted to never make a video like this again. I just don't like editing lol 🤪. Back to the drawing board.