Modeling a Character for Our Game - Ix Edition | Blender & Substance Painter Time-lapse

Modeling a Character for Our Game - Ix Edition | Blender & Substance Painter Time-lapse

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Modeling a Character for Our Game - Ix Edition | Blender & Substance Painter Time-lapse
The 4th character in the game character modeling series(?)! He took me about 65 hours to complete. I should've put a picture of how big he is at the end 🤔. If you're curious about him next to the previous game character, Lysenna, and a default cube here you go: https://ko-fi.com/post/04172025--Maid-Update-Ix-Q5Q41DP4JL You can find more info about his backstory & whatnot here: https://ko-fi.com/Post/Fairy-P5P21ATEL7 Quick info about the game: -A Tale of Monsters & Merchants is a turn-based RPG where you collect loot in dungeons to sell at your shop that you run with your party of allies. -2-Dev team: -Me the 3D artist ‐Skull the programmer -Made in Godot engine Link to our new Game Dev Channel (there's nothing there at the moment. I'm currently editing a Devlog 0): @ARCNestStudio We made a Discord Server recently!: https://discord.gg/zTnxnHdk7M Timestamps: 00:00 Base Body 06:05 Retopology 13:45 Hair 23:30 Clothing 41:40 Clean Up 52:55 Multires/High Poly Details 58:30 UVs 1:09:00 Textures 1:39:50 Final Renders 1:40:17 Outro