In this tutorial, we'll be implementing various 2D wall mechanics, including wall sliding using physics and animations, wall popping with vector reflection, and wall jumping by adjusting the character's velocity. Additionally, we'll set up wall climbing with animations and develop an automatic ledge grab when the player reaches the edge while climbing.
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⭐ Get my FREE 2D Gameplay Mechanics Pack: https://tareqmalkawi.itch.io/2d-gameplay-mechanics-pack
⭐ Hot Air Balloon & Blimp Physics: https://assetstore.unity.com/packages/tools/physics/hot-air-balloon-physics-blimp-physics-289036
➡️Vector Reflection Tutorial:
https://youtu.be/hERTUfaO-v8
💡 Resources:
Project Files: https://github.com/TareqMalkawi/Unity-Tutorials/tree/master/2D%20Wall%20Mechanics
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Chapters:
0:00 Intro
0:25 Quick Setup
1:05 Wall Detection
2:40 Wall Sliding
6:51 Wall Jumping
7:32 Wall Popping
8:35 Testing
10:53 Wall Climbing
14:25 Auto-Ledge
16:02 Final Test
#UnityTutorial #unity3d #unity2d #gamedevelopment