Making a non-violent twin stick shooter in 2 weeks using Godot 4

Making a non-violent twin stick shooter in 2 weeks using Godot 4

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Making a non-violent twin stick shooter in 2 weeks using Godot 4
This detailed devlog shows me making a game in Godot 4.2 in 2 weeks for the 2024 Pirate Jam which uses Beehave for AI behaviour trees. I discuss ideas for game development and project planning techniques to improve productivity. Play the game - https://slick-games.itch.io/keep-it-clean Other Links: Modern Interiors - https://limezu.itch.io/moderninteriors Heartbeast RPG Tutorial Series - https://www.youtube.com/playlist?list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a Obsidian - https://obsidian.md/ Contents: 00:00 Intro 00:38 Game design document 01:29 Getting started 02:34 Animation blend states 04:01 Player movement 04:44 Basic child setup 07:24 Modern Interiors asset pack 10:17 Kanban in Obsidian 11:49 Child behaviour tree 14:09 Character selection 15:02 New tiles, fixes, and UI 17:40 Adding items 20:20 Child path planning 21:12 NavigationObstacle2D 23:44 Steering behaviour 27:41 Replacing navigation completely 29:11 Running out of time 31:52 Level complete and upgrades 33:57 Crunch time 35:40 Export 36:23 Revisiting the game design document 37:10 The final game!