Lumbermill is back from the dead (indie devlog)

Lumbermill is back from the dead (indie devlog)

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Lumbermill is back from the dead (indie devlog)
The Lumbermill devlog is back! I've brought back the isometric perspective, added a save system, stripped out some features that weren't working, and begun work on Plots - a new way to manage large areas of the forest. I've also been busy working on other things, and getting some long-overdue space from the project. This video covers around 2 months of development. All the music in Lumbermill devlogs is from the game's soundtrack. 🌲 Wishlist Lumbermill: https://store.steampowered.com/app/1151300/Lumbermill/ ⮞ About BWDev ⮜ If you're new to the channel, welcome! I'm an Indie Game developer working in Unity 2D. Lumbermill is my main project - a management/factory builder game, which I began work on in Feb 2019. I make videos to share the development process and also get feedback - so let me know your thoughts and ideas in the comments! ⮞ Socials ⮜ 🌲 Discord: https://discord.gg/KX5rq78 🌲 Patreon: https://www.patreon.com/bwdev 🌲 Twitter (BWDev) - https://twitter.com/bwdev1 🌲 Twitter (Lumbermill) - https://twitter.com/LumbermillGame ⮞ Links ⮜ 🤖 Behaviour Tree Plugin: https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277 🧑‍💻 Jetbrains IDE 25% Discount Code: BWDEV25 at jetbrains.com ⮞ Timestamps ⮜ 0:00 - Where I've Been 1:34 - Returning to the Forest 2:00 - Reprioritising Alpha 2:34 - Top Down to Isometric 2:50 - Crews 3:04 - Developer Console 3:21 - Save System 3:45 - Tilemaps 4:14 - GUI Performance Issues 4:55 - Plots 6:30 - New AI Behaviour Trees 7:04 - New Debug tools 7:14 - New Combiner and Splitter Machines 7:37 - Let me know your thoughts! #devlog #unity #madewithunity #unity2d #indiedev #bwdev #gamedev #indiegame