Life Cycle & Reference Counting | Godot GDScript Tutorial | Ep 1.2

Life Cycle & Reference Counting | Godot GDScript Tutorial | Ep 1.2

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Life Cycle & Reference Counting | Godot GDScript Tutorial | Ep 1.2
Let's look into the basics of Life Cycles and Reference Counting in Godot GDScript! 🐳 PLEASE TAKE A LOOK AT THE PINNED COMMENT. This episode was made under wrong assumptions of how I thought the language worked, before I started diving into the Variant class. Going to redo this episode to clarify but I will not delete it nor change it from public, as I'd like to keep a history of where I went wrong at what point in my journey. Still the reference count and Allocation of C is still a useful thing to know, just has no relation to Godot GDScript and how variables are handled. Godot Tutorials ---------- 🌸 Website: https://godottutorials.com 🐦 Twitter: https://twitter.com/godottutorials Resources ---------- 🎮 Godot Game Engine Tutorial Series: https://www.youtube.com/playlist?list=PLJ690cxlZTgIsmdEhFufnB7O6KWoMS8M6 💻 GDScript Fundamental Tutorial Series: https://www.youtube.com/playlist?list=PLJ690cxlZTgL4i3sjTPRQTyrJ5TTkYJ2_ 🐥 Trello Page with other Godot Channels: https://trello.com/b/TAHIZJ9D/godot-game-tutorials In this episode, I cover the following topics: - Variables (Dictionary Definition) - Basics of Memory Life Cycles (Allocation, Usage, Release) - Basics of Memory Life Cycle in the C Language (Allocation, Usage) - Basics of Reference Counting (Allocation, Usage, Release) No Github companion project is provided for this episode. This is part of a beginner's programming series called the GDScript Fundamentals Tutorial Series.