How to Rig a Bird in Maya with Advanced Skeleton - PART 02 [The Wings]

How to Rig a Bird in Maya with Advanced Skeleton - PART 02 [The Wings]

7.506 Lượt nghe
How to Rig a Bird in Maya with Advanced Skeleton - PART 02 [The Wings]
This is PART 02 of How to rig a bird in Maya with Advanced Skeleton I am making this series after creating a hummingbird for animation for a client. In this free series I will cover the whole bird rigging process, made easy for animators and non riggers. In Part 01 we covered model prep, joint placement from the bird template and setting up advanced skeleton. Now in this Part 02 we will rig the wings with special attributes for bendy features for every feather and add some fantastic animation features This will work with any bird model, you can use your own or purchase various 3d bird assets on stock market places I will NOT be covering how to create feather systems, this is a whole deeper skillset, but you can build a beautiful animator friendly bird right here! and 🔥now all in 4K! 🔥 PART 03 HERE: https://www.youtube.com/watch?v=unUO6G0Ktts I look forward to seeing what you create in the Discord community, you can join here: https://discord.gg/g6REvhbWGP 📗 To jump to a specific part of the video you can skip to any chapter by clicking in the timeline ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 - Intro 00:20 - Arm rotation axis fix 02:35 - Resampling joints 06:18 - Wing example 09:09 - Wing joints 20:35 - Bendy attribute 24:44 - Scaling the curves 27:53 - Feather guide curve 36:58 - Conclusion ▬▬▬▬▬▬▬▬▬▬ -- 🔥 You can now support all my work and join a community here: https://www.patreon.com/animatorartistlife/ You will get further access to my help project files and client project behind the scenes and VIP treatment 😊 so any support is hugely appreciated 🙏 👉 Join the discord community: https://discord.gg/g6REvhbWGP 👉 Follow on Twitter: https://twitter.com/AnimArtistLife