How to make a Massive Procedural Sandstorm in Blender
Get the original file on my Patreon: https://www.patreon.com/RaffoVFX
Full vfx tutorial for making easily a giant sandstorm procedurally using Blender!
No boring smoke simulations involved: its completely procedural, which means:
- drag & drop it in any scene
- realtime adjustments
- no waiting times for boring bakes
- customizable at any stage of the pipeline
- not source demanding ( 1 MB of disk space! )
- just 8 vertices required ( the default cube! )
Props to everybody going to the Blender Conference this weekend, wish I live there!
LINKS
My Patreon for support, tutorials regularly, learning with me and assets: https://www.patreon.com/RaffoVFX
My Instagram
https://www.instagram.com/raffo_vfx