How to level design part 3: Replacing Blockout environment design

How to level design part 3: Replacing Blockout environment design

1.013 Lượt nghe
How to level design part 3: Replacing Blockout environment design
We are on to part 3. Working with modular meshes. There is a bit of skipping in this video to cut out areas we have already talked about. With level design require a lot of time and effort I found this was the best solution while keeping in a large amount of information. Hopefully you all enjoy and learn something. Modular systems are a powerful tool to work with. We also tackle a bit more coding making the door when locked make a locked sound. and replace the window with a rolling shutter. Hopefully this video assists people in becoming better game developpers.