How to level design part 2. Design doc, locked doors

How to level design part 2. Design doc, locked doors

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How to level design part 2. Design doc, locked doors
This part to for how to practice level design. Has been made to go over a small portion of the game design document normally made when making a game. As well as the design portion of the document where you draw the level. Before switching and going over the blueprinting for locked doors and windows. Once done with the video you should be able to design and set up a previs for an entire basic level using locked doors. and the traversal system from the first video. I truly hope this video teaches many more aspects of level design that the first video had yet to touch on. With this video I am in hopes that your levels with have a better lay out and set up as you continue your journeys on making video games. There is so much to talk about I can sadly not touch up on every aspect in one video. But being longer I hope this one helps clear a lot of thoughts up. If you wish to skip the document portion and jump right into unreal go to 3:00