In this Blender 4.1 tutorial, you will learn the process to create a photorealistic interior lighting using Cycles.
I will also cover how to use the free version of DaVinci Resolve for the post-production.
All assets used in this tutorial are free, so everyone can follow along!
https://www.quixel.com
https://polyhaven.com/
You can download the project files and support the channel here:
https://www.patreon.com/coral_lab
If you have any questions or comments, please let me know!
Timestamps:
00:00 The Scene
00:18 Part 1 - Camera placement
00:47 Part 1 - Viewport settings
01:19 Part 2 - Override material
01:39 Part 2 - Sky texture workflow
02:10 Part 2 - HDRI workflow
03:01 Part 2 - Depth of field
04:06 Part 2 - Render settings and comparison
05:24 Part 2 - Adding fog
05:45 Part 3 - Post-processing in DaVinci Resolve
Music by French ambient artist Meydän:
https://meydan.bandcamp.com/
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