In this Blender 4.2 tutorial, you will learn the process to create a photorealistic exterior lighting using Cycles. I will also cover how to use Adobe Photoshop for the post-production.
All assets used in this tutorial are free, so everyone can follow along!
https://www.quixel.com
https://polyhaven.com/
https://www.mrcutout.com/
You can download the project files and support the channel here:
https://www.patreon.com/coral_lab
If you have any questions or comments, please let me know.
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Timestamps:
00:00 The Scene
00:12 Step 1 - Composition: Camera placement
00:59 Step 2 - Lighting: Settings
01:18 Step 2 - Lighting: Override material
02:45 Step 2 - Sky texture workflow
05:03 Step 2 - HDRI workflow
06:26 Extra - Water Shader
07:20 Step 3 - Post-processing in Adobe Photoshop: Camera Raw
08:21 Step 3 - Post-processing in Adobe Photoshop: Adding a person
Music by French ambient artist Meydän:
https://meydan.bandcamp.com/
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