How

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

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How "oldschool" graphics worked Part 1 - Commodore and Nintendo
Visit me on Facebook: https://www.facebook.com/the8bitguy In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64. The artwork of "The Mill" by Oliver Lindau The artwork of "Halo J." by Steven Day