NES Graphics Explained

NES Graphics Explained

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NES Graphics Explained
In this episode I break down the basics of how graphics work on the Nintendo Entertainment System. Support the channel on Patreon: https://patreon.com/neshacker Chapters: 0:00 Introduction 1:03 PPU Overview 3:36 CRTs Explained 6:32 Pattern Tables & Palettes 10:32 Nametables & Attribute Tables 13:13 Object Attribute Memory 15:12 Final Example: Megaman 16:43 Conclusion