Video game animation doesn't just mean creating flashy attack animations, often you will be tasked with creating lots of transition animations. Walk to Idle, Idle to Walk, Run to Idle, etc. In this maya tutorial, I walk through my process and workflow for creating transition animations, using Maya's animation layers to blend between my animations.
Character Rig Used: https://anim-matt.gumroad.com/l/hcAMR
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Chapters 📘
0:00 Intro
1:54 Copying Walk Cycle Animation
7:38 Blending Between Animations Using an Override Layer
15:54 Refining the Stop Animation
27:18 Outro