Height Lerp Node | 5-Minute Materials [UE4]

Height Lerp Node | 5-Minute Materials [UE4]

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Height Lerp Node | 5-Minute Materials [UE4]
Ay ay ay let's go! Today we're looking at the HeightLerp Node. This material function is another banger that will help your textures pop out and look 3-dimensional. It takes in a height texture and enables you to blend between 2 textures/colours using that heightmap, which allows for grass to creep in-between bricks or for snow to fill the gaps in stones. The transition can be driven by a scalar parameter, vertex paint or even by another scalar texture (or all 3!) so the flexibility is endless. ------------------------------ Discord: https://discord.gg/HUacdHUaXq YouTube: https://youtube.com/c/prismaticadev Twitch: https://twitch.tv/prismaticadev Patreon: https://patreon.com/prismaticadev Twitter: https://twitter.com/prismaticadev ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)