Let’s dive into the High Definition Render Pipeline (HDRP) water system! See the steps/workflows for creating realistic bodies of water in your Unity scenes.
The water system allows you to add high-quality oceans, rivers, pools, and lakes to your HDRP environments.
In this video, we’ll cover the basics of setting up a water surface from scratch.
Helpful resources:
⭐ Learn more about creating lighting and environments in HDRP in Unity 2022 LTS from our latest e-book: https://on.unity.com/4cGKHWy
Timestamp:
[
0:00] Intro
[
1:19] Volume Override
[
2:20] Simulation parameters
[
3:41] Rivers
[
4:35] Sample demos
[
4:54] Appearance parameters
[
5:27] Underwater rendering
[
5:38] Caustics
[
6:00] Water deformations
[
7:30] Current Maps
[
9:18] Foam Generators
[
9:43] Water Excluders
[
10:01] Masks
[
10:38] Decals
[
11:13] Waterline