Creating Game Art Environments: Planning a UE4 Environment - ArtStation Challenge | VLOG EP.001

Creating Game Art Environments: Planning a UE4 Environment - ArtStation Challenge | VLOG EP.001

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Creating Game Art Environments: Planning a UE4 Environment - ArtStation Challenge | VLOG EP.001
Today I dive into the critical planning phase of level design and creating environment art for video games. Learn from my past mistakes and 10+ years experience as an artist in the video game industry! Follow Me on Artstation for more: https://www.artstation.com/pixelmasher Planning out the assets and creating mood boards is an important part of level design or the level art process. It is going to be critical to success that I stick to these reference images, all inspired by the amazing concept by Vincent Lebocey for the ArtStation Feudal Japan Challenge! Stay tuned, it's going to be fun! The Best video card for Gamedev: https://amzn.to/45Ev6Cu The Best Budget Video Card for Gamedev: https://amzn.to/45Lxck0 Backup your work! SSD I use: https://amzn.to/45s0y7m The Mouse I use every day: https://amzn.to/3qRN4Td The Laptop I use for remote Gamedev work: https://amzn.to/3Ed07li The Camera I use to film my videos: https://amzn.to/3Pf0bHL Music from Artlist.io