Today I answer some fantastic questions from twitter and youtube on video game environment art, with some level design theory and tips thrown in! This should help a lot of game design and art students I hope. Let me know in the comments!
Follow me on twitter: https://twitter.com/polygon_academy
The Trim Texture tutorial I mention:
https://youtu.be/IziIY674NAw
The color and Light book I mention: https://amzn.to/2Ile57s
The Artistists I mention in the video - follow them on ArtStation!
Ben Wilson: https://www.artstation.com/benwilson
Josh Lynch: https://www.artstation.com/joshlynch
Daniel Thiger: https://www.artstation.com/dete
Javier Perez: https://www.artstation.com/meshmodeler
The Best video card for Gamedev: https://amzn.to/45Ev6Cu
The Best Budget Video Card for Gamedev: https://amzn.to/45Lxck0
Backup your work! SSD I use: https://amzn.to/45s0y7m
The Mouse I use every day: https://amzn.to/3qRN4Td
The Laptop I use for remote Gamedev work: https://amzn.to/3Ed07li
The Camera I use to film my videos: https://amzn.to/3Pf0bHL
Racer445's normal edge image: https://forum.chamferzone.com/viewtopic.php?t=1146
My personal ArtStation Portfolio: https://www.artstation.com/pixelmasher
experimenting with not having background music in this one due to some comments on other videos, what do you think? like it, or miss the tunes?!