Video Game Environment Art and Level Design Tips - Game Developer Q&A  episode 01

Video Game Environment Art and Level Design Tips - Game Developer Q&A episode 01

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Video Game Environment Art and Level Design Tips - Game Developer Q&A episode 01
Today I answer some fantastic questions from twitter and youtube on video game environment art, with some level design theory and tips thrown in! This should help a lot of game design and art students I hope. Let me know in the comments! Follow me on twitter: https://twitter.com/polygon_academy The Trim Texture tutorial I mention: https://youtu.be/IziIY674NAw The color and Light book I mention: https://amzn.to/2Ile57s The Artistists I mention in the video - follow them on ArtStation! Ben Wilson: https://www.artstation.com/benwilson Josh Lynch: https://www.artstation.com/joshlynch Daniel Thiger: https://www.artstation.com/dete Javier Perez: https://www.artstation.com/meshmodeler The Best video card for Gamedev: https://amzn.to/45Ev6Cu The Best Budget Video Card for Gamedev: https://amzn.to/45Lxck0 Backup your work! SSD I use: https://amzn.to/45s0y7m The Mouse I use every day: https://amzn.to/3qRN4Td The Laptop I use for remote Gamedev work: https://amzn.to/3Ed07li The Camera I use to film my videos: https://amzn.to/3Pf0bHL Racer445's normal edge image: https://forum.chamferzone.com/viewtopic.php?t=1146 My personal ArtStation Portfolio: https://www.artstation.com/pixelmasher experimenting with not having background music in this one due to some comments on other videos, what do you think? like it, or miss the tunes?!