What is the most satisfying game combat? How can these systems be improved? Embark on this journey with me as I attempt to lay the foundations to these combat systems.
➤ Wishlist Withersworn - https://store.steampowered.com/app/2243990/Withersworn/
➤ Try the Test Room Demo - https://asarge.itch.io/withersworn
➤ Patreon - https://www.patreon.com/Asarge
➤ Twitter - https://twitter.com/AndreSargeant
➤ TikTok - https://www.tiktok.com/@andre_sargeant
➤ Discord - https://discord.gg/9t58b7YcyM
➤ Music
GameChops
Smash Bros Brawl Coffee Date acoustic lofi remix
https://www.youtube.com/watch?v=F7bIGS_PIys
Zelda & Chill III - Hyrule Castle II / Talus / Story Trailer (from Breath of the Wild) / Final Hours / Astral Observatory (from Majoras Mask) / Legend of Lorule (from a Link Between Worlds) / Hyrule Field (from Twilight Princess)
https://www.youtube.com/watch?v=ZaDnHo3LdmA
Withersworn Knight Battle Theme
// Video Description
These past months I've been working on ranged, melee, and enemy systems in search of the best possible combat. I also released a demo so feel free to try it out and give feedback on what direction it should go!
// About
Hi, I'm Andre Sargeant otherwise known as Asarge. I'm currently solo developing the high fantasy, fast mobility action game Withersworn. I also worked as the artist and animator on the pixel action rpg Aethyr. I'm a bit new to learning programming and 3D but will try my best to deliver the greatest game I can!
Software:
Engine - Unity URP 2022 LTS
Programming - Visual Studio Code
3D Modeling - Blender
Textures - Substance Painter 2022
Illustration - Procreate
PC Specs & Hardware:
GPU - NVIDIA GeForce RTX 4070 Ti
CPU - Intel i7-13700K
RAM - 32GB
Mouse: Logitech G502
Keyboard: Logitech G512 SE
Chapters
0:00 - What is the most satisfying combat?
0:50 - Ranged Combat
2:36 - Manifestation (Weapon Swapping)
3:48 - Melee Combat
6:00 - Unarmed Combat
7:11 - Enemy AI
8:12 - Behavior System
9:42 - Hit Feedback
10:52 - Future Combat Updates
11:50 - Demo
12:40 - Patreon
13:04 - Outro
#devlog #indiegame #gamedev #unity