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Why do solo game devs choose to spend years on a single project? Wouldn't it be faster to just hire a team? In this devlog, I put that advice to the test and bring on a 15-year industry professional to codevelop new tools and maps for Project Feline's demo. The results will shock you!
Project Feline is a high-speed parkour action game with precise momentum-based movement and a 2000's anime art style. Play as Gabi, a feline-human fugitive searching for her lost family. This documentary series explores my journey as an emerging indie game developer building my dream game from start to finish.
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https://projectfeline.com
Attributions
A1 Pictures; Crunchyroll; Madeon; Porter Robinson — “Shelter”:
https://youtu.be/fzQ6gRAEoy0
Ali Asadi — “God Ray Effect In Unreal Engine | Lighting Tutorial”:
https://youtu.be/fUUJiAIllr8
Andy Brown — “‘Halo Infinite’ dev says a “vanilla Slayer” playlist is being “re-evaluated””: https://www.nme.com/news/halo-infinite-dev-says-a-vanilla-slayer-playlist-is-being-re-evaluated-3110976
Army Jobs — “How to make a bed - Squared Away - Army Jobs”:
https://youtu.be/j7nD-S7pIV8
Charlie Hall — “Halo Infinite won't have campaign co-op or Forge mode at launch”: https://www.polygon.com/22634459/halo-infinite-no-campaign-co-op-forge-at-launch
CoMix Wave Films — “Your Name”
Crowbcat — “5 years + $40M = Mass Effect Andromeda”:
https://youtu.be/7KWkao73HuU
Crowbcat — “overpromise, sell, underdeliver Cyberpunk 2077”:
https://youtu.be/omyoJ7onNrg
Gamalytic — “Steam games revenues report 2023”: https://gamalytic.com/blog/steam-revenue-infographic
Halo Studios — “A New Dawn”:
https://youtu.be/FDgR1FRJnF8
Hectic Games — “Hectic Games Jam #5: Alma Mater”:
https://youtu.be/rE_eYXcLVD4
Hectic Games — “Hectic Games Jam #6: The Last Minutes”:
https://youtu.be/TKan_-b76oM
Hectic Games — “Hectic Games Jam #8: Qualia”:
https://youtu.be/TSccr6Y35Sg
High Bridge Entertainment; Gran Via Productions; Sony Pictures Television — “Breaking Bad”
Insomniac Games — “Ratchet & Clank Future: Tools of Destruction”
Nelvana; TMS Entertainment — “Bakugan Battle Brawlers”
Nintendo — “The Legend of Zelda: Ocarina of Time”
ppy — “osu!(lazer)”
Sesame Workshop — “Sesame Street”
Sonic Team — “Sonic the Hedgehog”
Treebsquire — “Lonn VR - Headcrab Fails”:
https://youtu.be/J06HYq-YP-U
Turbosquid 3D Resources — “Tris, Quads & N-Gons”: https://resources.turbosquid.com/training/modeling/tris-quads-n-gons/
Vincent Déniel — Various: https://vincentdnl.com/
Featured fan artwork by アレクス640
“Cupcake Marshall” by Blue Dot Sessions; “Caught In The Beat”, “High School Snaps”, “Only Instrumental”, “Simple Hop” by Broke For Free; “Don’t Touch The Ground” by Foria; “Blue Moon”, “Over Clouds”, “Shinkansen 2”, “Water Drop” by Glitch; licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode.
Chapters
0:00 Prologue
01:24 Contracting
04:02 Ad
04:29 Laboratory - blocking
06:24 Homing combat
06:38 Laboratory - look development
08:57 Mission framework
10:38 Laboratory - meshing
11:28 3D title screen
13:09 Hub world
15:16 NPCs
15:57 Dialogue system
17:33 The merge
18:57 IT'S OVER
25:12 Crippling technical debt
26:36 Washing the bowl
27:44 How the game dev community disincentivizes quality
28:35 The palpable aura of apathy
29:50 Expunging the contaminant
30:47 IT'S SO OVER
31:54 WE ARE SO BACK
32:49 Epilogue
#indiegame #gamedev #devlog