"Just Hire More Devs!" | Project Feline Devlog

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"Just Hire More Devs!" | Project Feline Devlog
MERCH ► https://store.raymondcripps.com Wishlist Project Feline ► https://s.team/a/2214460 Support my videos ► https://patreon.com/raymondcripps Discord ► https://discord.gg/T8bNSbvFYd Why do solo game devs choose to spend years on a single project? Wouldn't it be faster to just hire a team? In this devlog, I put that advice to the test and bring on a 15-year industry professional to codevelop new tools and maps for Project Feline's demo. The results will shock you! Project Feline is a high-speed parkour action game with precise momentum-based movement and a 2000's anime art style. Play as Gabi, a feline-human fugitive searching for her lost family. This documentary series explores my journey as an emerging indie game developer building my dream game from start to finish. https://x.com/raymondafcripps https://twitch.tv/raymondcripps https://instagram.com/raymondafcripps https://raymondcripps.com https://projectfeline.com Attributions A1 Pictures; Crunchyroll; Madeon; Porter Robinson — “Shelter”: https://youtu.be/fzQ6gRAEoy0 Ali Asadi — “God Ray Effect In Unreal Engine | Lighting Tutorial”: https://youtu.be/fUUJiAIllr8 Andy Brown — “‘Halo Infinite’ dev says a “vanilla Slayer” playlist is being “re-evaluated””: https://www.nme.com/news/halo-infinite-dev-says-a-vanilla-slayer-playlist-is-being-re-evaluated-3110976 Army Jobs — “How to make a bed - Squared Away - Army Jobs”: https://youtu.be/j7nD-S7pIV8 Charlie Hall — “Halo Infinite won't have campaign co-op or Forge mode at launch”: https://www.polygon.com/22634459/halo-infinite-no-campaign-co-op-forge-at-launch CoMix Wave Films — “Your Name” Crowbcat — “5 years + $40M = Mass Effect Andromeda”: https://youtu.be/7KWkao73HuU Crowbcat — “overpromise, sell, underdeliver Cyberpunk 2077”: https://youtu.be/omyoJ7onNrg Gamalytic — “Steam games revenues report 2023”: https://gamalytic.com/blog/steam-revenue-infographic Halo Studios — “A New Dawn”: https://youtu.be/FDgR1FRJnF8 Hectic Games — “Hectic Games Jam #5: Alma Mater”: https://youtu.be/rE_eYXcLVD4 Hectic Games — “Hectic Games Jam #6: The Last Minutes”: https://youtu.be/TKan_-b76oM Hectic Games — “Hectic Games Jam #8: Qualia”: https://youtu.be/TSccr6Y35Sg High Bridge Entertainment; Gran Via Productions; Sony Pictures Television — “Breaking Bad” Insomniac Games — “Ratchet & Clank Future: Tools of Destruction” Nelvana; TMS Entertainment — “Bakugan Battle Brawlers” Nintendo — “The Legend of Zelda: Ocarina of Time” ppy — “osu!(lazer)” Sesame Workshop — “Sesame Street” Sonic Team — “Sonic the Hedgehog” Treebsquire — “Lonn VR - Headcrab Fails”: https://youtu.be/J06HYq-YP-U Turbosquid 3D Resources — “Tris, Quads & N-Gons”: https://resources.turbosquid.com/training/modeling/tris-quads-n-gons/ Vincent Déniel — Various: https://vincentdnl.com/ Featured fan artwork by アレクス640 “Cupcake Marshall” by Blue Dot Sessions; “Caught In The Beat”, “High School Snaps”, “Only Instrumental”, “Simple Hop” by Broke For Free; “Don’t Touch The Ground” by Foria; “Blue Moon”, “Over Clouds”, “Shinkansen 2”, “Water Drop” by Glitch; licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode. Chapters 0:00 Prologue 01:24 Contracting 04:02 Ad 04:29 Laboratory - blocking 06:24 Homing combat 06:38 Laboratory - look development 08:57 Mission framework 10:38 Laboratory - meshing 11:28 3D title screen 13:09 Hub world 15:16 NPCs 15:57 Dialogue system 17:33 The merge 18:57 IT'S OVER 25:12 Crippling technical debt 26:36 Washing the bowl 27:44 How the game dev community disincentivizes quality 28:35 The palpable aura of apathy 29:50 Expunging the contaminant 30:47 IT'S SO OVER 31:54 WE ARE SO BACK 32:49 Epilogue #indiegame #gamedev #devlog