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Hey everyone,
firstly, I want to say that throughout this video I say UVV instead of UVW. So now you know. :D
Today, we will use camera projection to map the transparent PNG texture onto our objects and then bake it in so we can easily animate
This is an exciting tutorial because the technique is really powerful and I can't wait to use it again.
Chapters:
0:00 - Intro
0:52 - Start of the tutorial
1:42 - Creating Redshift Material
2:44 - PNG Texture Import
3:10 - Copying materials
3:39 - Creating Projection Camera
4:42 - Improving the look
6:47 - Generate UVW coordinates to bake the texture
6:55 - Convert Primitives to mesh
7:11 - Cloner Setup
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💻 PC Specs:
Intel i7 13700K
MSI Z790
Corsair Vengeance RGB Pro 32 GB (2 x 16 GB) DDR4-3200
Samsung 860 Evo 1 TB SSD
Samsung 970 Evo 500 GB M.2 NVME SSD
Sabrent 1TB M.2
GeForce RTX 3080 TUF 12 GB
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🖥️ Desk Setup:
Apple Studio Monitor 5K
HP U28 4K HDR IPS USB-C Monitor
Universal Audio - Volt 1 Audio
SM7B Microphone
Logitech MX3 Master Mouse
Logitech MX Keyboard
🎥 Filmmaking Gear:
Sony A6700
Sigma 16mm, Sigma 35mm
Godox SL-60W