How I created the Projection Mapping at MDL Beast Underground 2 Stage.
Chapters:
00:00 - Why this projection mapping was different
01:00 - Planing the Resolume Setup - Creating a 2D Layout of a 3D Stage
04:10 - Exporting the Input Map for Cinema 4D
04:26 - Different Mograph Setups in Cinema 4D for Projection Mapping
04:54 - Voronoi Fracture Shadow Effects
07:40 - Organic Voronoi Shader
09:19 - Bevel Extrude - An effective 3D mapping trick
10:30 - Importing the Mapping Content into Resolume Arena
12:10 - Advanced Output Settings in Resolume
14:34 - Integrating X4 Bars in Resolume
15:47 - Why using Individual Slices is great
15:58 - Animating Slice Outlines in Resolume
19:11 - Slice Delay
20:00 - Chaser Plugin
20:31 - Results
Stage Design/Production Design: Vision Factory
https://www.vision-factory.co.uk/
Set Design: Flora Harvey
https://www.floraharvey.com/
Lighting Operator: Chris Scott
https://www.csld.co.uk/
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