Projection Mapping Breakdown - MDL Beast Soundstrom

Projection Mapping Breakdown - MDL Beast Soundstrom

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Projection Mapping Breakdown - MDL Beast Soundstrom
How I created the Projection Mapping at MDL Beast Underground 2 Stage. Chapters: 00:00 - Why this projection mapping was different 01:00 - Planing the Resolume Setup - Creating a 2D Layout of a 3D Stage 04:10 - Exporting the Input Map for Cinema 4D 04:26 - Different Mograph Setups in Cinema 4D for Projection Mapping 04:54 - Voronoi Fracture Shadow Effects 07:40 - Organic Voronoi Shader 09:19 - Bevel Extrude - An effective 3D mapping trick 10:30 - Importing the Mapping Content into Resolume Arena 12:10 - Advanced Output Settings in Resolume 14:34 - Integrating X4 Bars in Resolume 15:47 - Why using Individual Slices is great 15:58 - Animating Slice Outlines in Resolume 19:11 - Slice Delay 20:00 - Chaser Plugin 20:31 - Results Stage Design/Production Design: Vision Factory https://www.vision-factory.co.uk/ Set Design: Flora Harvey https://www.floraharvey.com/ Lighting Operator: Chris Scott https://www.csld.co.uk/ _____________________________________________________ Subscribe to my Newsletter to get a free Visual Pack: https://www.jaschasuess.com/newsletter _____________________________________________________ Visual Packs for Sale: https://visual.store/ Follow me: Instagram: https://www.instagram.com/jaschasuess/ TikTok: https://www.tiktok.com/@jaschasuess Get in touch: [email protected]