Better Save/Load using Data Binding in Unity

Better Save/Load using Data Binding in Unity

22.789 Lượt nghe
Better Save/Load using Data Binding in Unity
Data Binding in Unity can speed up your save times tremendously by keeping the persistent state of the game ready to save at a moments notice. Data binding is a fast and efficient way to save data quickly at runtime, and can help improve your data modelling. Let's build a Save/Load system to see this in practice. NOTES: If using the SerializableGuid from the repo, don't forget the PropertyDrawer! Support for saving Scriptable Object references using SerializableGuid has been added to the repository - feel free to check that out as well as several additional Serializable Types. 🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend Discord: https://discord.gg/FDRZGQBBUC #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Overview 1:15 Save/Load System 8:15 Binding *Source code:* https://github.com/adammyhre/Unity-Inventory-System Assets Shown In This Video (Affiliate Links) Cartoon Fantasy UI: https://assetstore.unity.com/packages/2d/gui/cartoon-fantasy-gui-74743?aid=1101lw3sv Eole Foliage Shader: https://assetstore.unity.com/packages/vfx/shaders/eole-stylized-foliage-shaders-265842?aid=1101lw3sv Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv Kronnect Beautify: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv Slate Cinematic Sequencer: https://assetstore.unity.com/packages/tools/animation/slate-cinematic-sequencer-56558?aid=1101lw3sv Protofactor Animals: https://assetstore.unity.com/packages/3d/characters/animals/animals-full-pack-5032?aid=1101lw3sv *Follow me!* https://linktr.ee/gitamend