Take control of the sounds in your game by pooling your Audio Sources! Reduce the number of real voices required to play a multitude of audio clips, manage their lifecycle, and enhance performance. Learn how to streamline your audio management and make your game sound fantastic with efficient audio source pooling!
Check the repository for improvements based on community suggestions!
Great article by John French for more Pro Audio Tips:
https://gamedevbeginner.com/unity-audio-optimisation-tips/#voice_limits
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Audio Pooling
2:00 Sound Manager
6:15 Sound Emitter
9:56 Sound Builder
14:40 Optimization
*Source code:* https://github.com/adammyhre/Unity-Audio-Pooling
More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
Assets Shown In This Video (Affiliate Links)
Kyeoms VFX: https://assetstore.unity.com/publishers/52756?aid=1101lw3sv
David Dumais Sci-Fi Weapons Pack 1: https://assetstore.unity.com/packages/audio/sound-fx/weapons/sci-fi-weapons-pack-1-218039?aid=1101lw3sv
Hierarchy Icons: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
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